AudioShake builds AI audio separation models used by broadcasters, leagues and rights holders to pull dialogue, music and background noise apart from a single mixed track.

With ScorePlay connected, the cleaned version comes back into your library as a track alongside the original, so a clip that was unusable is now publishable.

What you can do

  • Strip licensed music from match footage before it reaches social or a syndication partner

  • Isolate dialogue in a pitchside interview recorded over crowd noise or a stadium PA

  • Keep the cleaned audio as a track alongside the original rather than replacing it, so nothing is lost

  • Trigger the whole thing by setting a tag in ScorePlay, and have it run on every asset that gets that tag

How it works with ScorePlay

AudioShake reaches ScorePlay through Ortana Cubix rather than directly. You set a tag on an asset in ScorePlay, and a webhook fires to Cubix. Cubix then retrieves the asset using a ScorePlay pre-signed URL, sends the audio to AudioShake, and writes the cleaned result back. You authorise Cubix with a ScorePlay API key and decide what it can reach.

The trigger being a tag is the part that matters. Separation becomes a step in the logging workflow your team already runs, rather than something someone has to remember to send off. Once configured, the same flow handles one clip or a full match day's output without anyone watching it.

Where this goes next

Reading from the library is the first step. The direction both teams are building towards is Genie working inside it as well, tagging and organising media on request and assembling clips from a match as it happens, so the same written instruction covers the media management behind the content and not only the content itself.

See it in action

[Coming soon]

Get started

ScorePlay customers, speak to your CSM. The connection is provisioned by Ortana and you will need an AudioShake account.

New to both? Talk to us.

For Audioshake: audioshake

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